

  "Shiratama" ver. 1.6  by maruhen

  This character is an original character, for my private use.

    AI level setting in "Shiratama_AI.cns".   


  air (hit trip) recover   x+a
  air turn  (while front jump) 

  punch(include parry)   x
    combination   x, x, x, y  or +y  or  +y
    punch to evade     or  
    parry to punch   x
    parry to kick   y  or  +y
    parry to crouch punch   +x
    parry to throw   a, a

  hook the wire    (hold) + x
    pull    + x
      combination    + x, x  or  y

  shot   _ + x (hold)
     change line  (while x hold)   (hold)  or   (hold)
     walk  (while x hold)   (hold) 
  shot in air  (while knocked up, falling(can recover))  _ + x  or  ^ + x 

  slash   ^ + x (hold)
    change line     or  
      combination   x  or    or   (different key, 2 times)
  down slash  (while enemy near, and down)  ^ + x

  kick(include parry)   y
    combination   y, y  or +y
    combination   (hold) + y, y
    parry to punch   x
    parry to kick   y  or  +y
    parry to crouch punch   +x
    parry to throw   a, a
  shin kick   _ + y
    combination   _ + y, x, x
    combination   _ + y, y, y, y
  down kick  (while down, enemy leg side)  y

  charge   _ + y

  grasp and kick   a
    combination  (before finish)  a 
  step and throw   _ + a
    combination  (after finish)  _ + x  or  ^ + x
  grasp and blow  (against the wall)  a
  grasp and throw  (enemy in front of the wall)  a
  receive throw  (air)   + a
    combination  (after finish)  _ + x  or  ^ + x
  receive throw  (stand)   + a
  receive throw  (crouch)   + a

  evade   (while punch, parry, guard knock back, on ground)      or  
    evade to  evade     or    (3 times)
    combination   x  or  y or  a  or  +x  or  +y
    standing combination   x, x, x, y  or +y  or  +y

  doppelganger   x + y
    transfer  (while damage)  direction key  or  neutral  (power -0.5)

  super psycho blow   _ + x+y  (power -1)
    combination (jump and grasp)   ^ + x+a  (power -1)

  grasp and lots of blow   ^ + x+y  (power -1)

  jump and grasp   ^ + x+a  (power -1)

  doppelganger(straight)   _ + x+a  (power -1`)

  time stop    + x+a  (power -1)




